AI Insights · Timothy · July 2021
Top 5 Superhero Games on iOS in France Q2 2021
Discover the performance trends of the top 5 superhero games on iOS in France during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 superhero games on iOS in France demonstrated varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into the performance of these games.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a noticeable fluctuation in weekly revenue, starting at around $133K and dropping to approximately $14K by mid-June. A peak was observed in the week of April 26, reaching around $218K. Weekly downloads for the game remained relatively stable, ranging from 1.5K to 2.3K. Weekly active users saw a decline from 107K at the beginning of the quarter to about 84K by the end of June.
MHA:The Strongest Hero by A PLUS JAPAN Inc. had a strong start with a peak in weekly downloads of 218K in mid-May, which significantly dropped to around 10K by the end of June. Weekly revenue also saw a peak at $244K in the week of May 24, before tapering off to $54K by the end of the quarter. Active users peaked at 74K in late May, with a slight decline to 46K by the end of June.
Marvel Contest of Champions from Kabam Games, Inc. experienced a peak in weekly revenue of approximately $105K in the last week of June, with earlier fluctuations ranging between $27K and $44K. Weekly downloads varied, peaking at 3.4K in late April, while active users remained relatively stable, fluctuating between 16K and 19K throughout the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. maintained a consistent weekly revenue, generally ranging from $20K to $34K. Weekly downloads showed an upward trend towards the end of the quarter, reaching a peak of 1.6K in the last week of June. Active users remained stable, hovering around 7K throughout the quarter.
One-Punch Man:Road to Hero 2.0 from NATASKY GAMES LIMITED exhibited fluctuations in weekly revenue, peaking at $8.4K at the end of June. Weekly downloads varied, with a significant increase to 1.7K in the last two weeks of June. Active users showed an upward trend, increasing from 4.7K at the start of the quarter to 6.2K by the end of June.
For more detailed insights and data on the performance of these games, visit Sensor Tower.